Selasa, 26 April 2011

Battlefield 3 PC 2011



Preview - First Impressions 2011 Battlefield 3 PC

Massive, dynamic and courageous. The promising military-technological marvel DICE and EA.
With all the history of an as Battlefield saga behind them, the third installment of the series is presented in partnership with a stunning gameplay. We tell you everything you need to know about the new DICE, Battlefield 3: The next king of the online military shooters.
The long awaited Battlefield 3 has now warmed up a few months, but it was only recently that we began to know a promising proposal. Six years have passed since the last pure and simple delivery of the franchise, we must always excepting the remarkable spin-off Bad Company and the remarkable 2142, so that raises the expectation that this return can only be described as truly overwhelming.
The reasons? Mainly status spearhead the saga of DICE regarding what has finished generating the war genre in video games, especially as regards the slope multiplayer thereof. Battlefield 3 is drawn on the horizon as something big, like a little less than brilliant proposal must for fans of multiplayer shooter.
The franchise, formerly attached to a PC unfailing, now travels to consoles, expanding the boundaries of its proposal. EA and DICE rely on the third installment of the series so much that will be the first time the market as a Class AAA game, quality has always treasured the series but only now will be rewarded the efforts of their leaders with distribution support to match what they deserve.
Around the World
With spin-offs of Bad Company have seen as the Battlefield series was added as a dressing individual campaign calaba not equally well to all the fans, thinking some that this remained something of the essence of the series to own franchise. “Some people are so concerned about Battlefield that they do not even want a single player campaign,” said Patrick Bach, a producer at DICE, in a recent interview with U.S. magazine GameInformer. “Even if you gave them what they wanted in addition to the campaign, saying,` I do not want. I just want the multiplayer ‘. ”
The message that those responsible for Battlefield 3 sends to the fans is clear and, above all, is reassuring. Its campaign will feature new game, yes, but it will not detract one iota of attention that the study intends to pour into the multiplayer aspect. In fact, the team ensures that its staff in this time is three to four times larger than that developed at the time Battlefield 2, which is twice that of Bad Company 2. This results in not slaughtering members to work in either side, but almost two entire payrolls will be simultaneously in the two facets of the launch.
Of what little is known about the individual campaign we know that Battlefield 3 will be an elite marine of the United States. In the single player campaign missions we will face at venues such as Paris , Tehran or even the unusual New York . The idea is to provide the user with a raw and realistic experience of what they have tried to suggest to the franchise so far, all of it based on a screenplay set in a near future which still, unfortunately, nothing is known . Of course, the narrative will have enormous importance, and also the intention of its makers is to offer a handful of locations that give variety to the scenery of the campaign.
“I will not say exactly where it will go in the game, there will be more of a stage,” admitted Bach. “We have the ability and technology to choose the place to go. We are not limited to being in the Middle East, will be in plenty of places for a reason that I’m not going to give.”
With respect to the multiplayer aspects have not been revealed too specific. The version of PC , yes, will support 64 players on-line , very much in line earlier in the series, console editions for its part will have a limit to something more modest in comparison: From 24 users simultaneously .
The potential of computers with respect to PlayStation 3 and Xbox 360 has been, for DICE, reason enough for compatible version of the lead in development. “We will not do for consoles and then port them to PC, that’s not how we do things. We will focus first on PC, and then adapt it to consoles,” said the executive. “We care a lot for the PC audience, and have many features to computer, while making sure we abandon the console users.”
XXI Century War
A visual level Electronic Arts itself has told us of a video game “ahead of its time” through the use of Frostbite graphics engine 2 . “The game has an unsurpassed visual quality, a great sense of scale, mass destruction, dynamic audio and characterization of the characters using the ANT technology of the latest games from EA Sports. ”
The main plank of the game technology is driven precisely by that engine, the second version of the original tool presented DICE in 2008 with the first Bad Company. The problem is that, according to its creators, that version did not meet expectations when it comes to “consummate their ambitions” in Battlefield 3, which meant that a team inside the studio began to rewrite from scratch the entire engine to maximize possibilities for the development of its predecessor.
“You need not expect to Xbox 720 or PlayStation 4, we offer this to you, the fans, and we ofrecéroslo on all platforms,” said Bach. But what was the most characteristic feature of spin-off Bad Company? destruction . And what DICE aims to maximize this new game? Getting the most out of your engine slowly and play the game: “We’re just scratching the surface of what can be done with the engine.”
With the new engine, and according to DICE’s own words, “nothing in the battlefield is safe from destruction.” So much so that the demos that the study is showing to the press to prove it start with an earthquake that collapsed fictitious structures and mapped streets, only to demonstrate the potential and the fierceness of the new tool of destruction. This earthquake is generated only for show, so that the spirit Battlefield fans can rest assured because the court of its action remains realistic: “You can have earthquakes when you’re running and shooting. We have events that fit with maps. ”
Without going into unnecessary technicalities and details about lighting techniques, note that the game has some of the new Frostbite 2 features designed to offer the wild visual breakthrough that will bring the title says, many of them related to light. The radiosity in real time, dynamic shadows and lighting “in installments” art team can use calculations in advance of how you see the game in a split second, providing maneuverability that holds so startling results as those accompanying Article in the form of images and video.
Battlefield 3 will go on sale in the final stretch of this year 2011 for PC, Xbox 360 and PlayStation 3, which will have to fight directly with a number of shooters and action games that you’ll compete head to head. DICE and Electronic Arts are very trusting of this game, which will be their standard bearer in the action genre for 2011, so little is known about him, no grounds for confidence to spare.

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