Selasa, 26 April 2011

Heroes of Might & Magic VI



Heroes of Might and Magic 6

Conquer, leading battles, defeat, destroy and move forward. The return of the beast strategy.
Command armies, leading battles, smash the enemy … Might & Magic series returns with the sixth delivery. Know now the fall of the Falcon Empire and the rise of Griffin, a fascinating history that becomes the driving motor of a promising new turn-based strategy game.
Ubisoft has launched the hands of the guys from Black Hole Games a new chapter in the saga veteran Heroes Might & Magic , a study which replaces Nival Software who developed the fifth game and that is not exactly a rookie team because it has among its credits games like Armies of Exigo or Warhammer: Mark of Chaos.
Heroes of Might & Magic renamed Might & Magic: Heroes, but the franchise still with the same intention to maintain levels of quality and addictive strategic formula of its predecessors. Some things have changed, yes, but independently of changes in design and general appearance, the truth is that the spirit of the brand’s patent.
The earth trembles
Many aspects of this game playable were already given by 3DJuegos in the first contact that we published a few months ago, so we challenge the fan to read to learn by heart data features, different features that provide insight into the game for complementary to those offered this progress. Of course, it should qualify for neophytes, as is traditional for the series, our hero will command armies of creatures that will lead to a battlefield divided into cells in the style of chess. Logically, and as in that board game, the units are divided into different types, with archers, priests, soldiers, cavalry, and so on. All these battles will alternate with the management of resources, treasure hunts and fulfilling various tasks in a map that will be managed by turns, as well as their own battles.
The sixth installment in the Heroes of Might & Magic bets again, as the fifth by the world of Ashan , as opposed to giving life and background to the episodes from first to fourth. Veterans of the universe also know Dark Messiah, the action game that already used, as well as Clash of Heroes: the puzzle game for DS also made ​​use of this scenario and context.
The single player campaign of Heroes VI takes place years after the events of Heroes V, with some elements of the narrative that should remind us to enjoy its remarkable predecessor. The consequences have an important role in this new game: The argument tells the fall of the Falcon Empire and the rise of the Griffin Empire . Heroes V If we saw a war between ground forces and demons from another world, the game at hand is given the betrayal by a powerful angel and the results of his felony.
Within this proposal story every decision we make will lead us in one direction or another within the overall picture of the game. The fan should not be alarmed since the title will continue to deal with the recruitment of a hero and it’s ability to command armies , but the game system provides on this occasion that following our strategic actions have also ethical decisions that shape the progress to Throughout the adventure.
Everything will be represented by a scale which will screen as a system for measuring our alignment. Do we flee an enemy army in disarray? Our position in the bar moves to the more peaceful side. “We pursue fleeing opponents to kill them? The trail of blood will be our fate. With our choices will determine not only the plot but also the skills that can unlock our protagonist, as well as it looks to be changing: Brighter or loss based on our alignment.
The game, on the other hand, introduces a new formula in the strategic equation Heroes of Might & Magic. The point of interest on this occasion that there arises unpublished mechanical control areas , allowing us to capture and hold resource nodes adjacent to cities as long as we maintain control of the city. This achieves a sense of the regions most pronounced and also more relevant tactical potential.
Why is it important to point out this nuance? Mainly because now we can build new teleportation portals between cities possess. No more disposable heroes to attack enemy territories and move them to “bleed”, now we can change the game play full program with the construction of such instantaneous displacement methods.
The fighting against bosses also debut to provide a huge challenge. With this type of mission we have now is a truly epic battle (without any exploration or resource gathering), against a powerful foe loaded with special abilities: A new type of targets whose only goal in victory or unmitigated defeat.
In short we can conclude that if someone was missing innovation in the saga Heroes of Might & Magic, with Heroes of Might & Magic VI will have cups of news. The face of the game changes, while retaining the essence brilliant turn-based strategy that has always characterized the franchise. The title will hit PC worldwide in May 2011.

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