Selasa, 26 April 2011

Impressions: Battlefield 3



Battlefield 3 PC Game 2011 Preview

Entertainment, technology, realism and immersion. This is the new generation of FPS war.
FPS war continues, this time with an offensive on the foundations of the genre “shooter” to knock them down and put upon them a new experience more immersive, more realistic, more multiplayer y. .. ultimately more Battlefield. We’ve had deep contact with the third installment of the saga. From London we tell you how to survive in the new battleground created by DICE.
With nearly six years of dormancy, it is not surprising that the excitement about Battlefield 3 is so huge. The true spiritual successor to BF2, developed by Swedish DICE and Electronic Arts is covered by release date (late 2011), but also a great potential to become the best shooter of the year, especially after seeing closed from the Showcase held during the day yesterday in London.
Even the sun came out in the city (strange phenomenon in the Anglo-Saxon country) perhaps to see what the team of Patrick Bach-Executive Producer, is making its most important series, a true spectacle of war that goes back to rely strongly on its multiplayer aspect, but without neglecting the single player campaign. In fact, this was the first argument to sit in front of nearly a hundred inch screen, on which he began to pass a series of images that made ​​us sensed that we were facing a new generation in the FPS genre.
A new battleground
Little is known about the history of the single player campaign, but the identity of which seems to be the main protagonist of the book: Henry Black , an elite soldier in the U.S.. The year is 2014 and the theme of global conflict embedded in the heart of modern warfare , and visit urban environments, towns and rural locations throughout the world (America, Middle East and Europe) as well as cities Paris, Tehran or New York. All through land, sea or air, for something we talk about a battlefield, and never forgetting the serious and realistic tone is needed, forgetting part humor and camaraderie of the soldiers of Bad Company.
In short, a group that seeks deep aromas ooze “Hollywood” because of inspiration from movies like Black Hawk Down, the TV series Generation Kill and the winner of the penultimate edition of the Oscar: The Hurt Locker. In other words, DICE is focusing on creating the ultimate battlefield experience, especially if we consider that it has confirmed a 12 hours period for the single player campaign, without adding what it can offer its variant cooperative , on which Patrick is Bach keeping a scrupulous silence.
Anyway, the important thing right now is tell you what we saw in Live in London, a demo in-game tour of controls of a next-generation PC that made ​​us a glimpse at its best at all playable promise , a game that started with a peacekeeping mission in the country of Iraq, specifically in the Kurdish region, in order to pacify an area dominated by the insurgency of the PLR (organization of liberation and resistance.)
The new generation of FPS war
In this regard, the new engine, the Swedes were particularly recidivists during the presentation, citing the five major areas to address: the animation, the scale of battle, rendering, realism of the sound and power of destruction. Pillars that allow us to feel there in the battlefield, and that alone presented themselves before our eyes as they passed the nearly 15-minute-long demonstration in-game “of the title.
First, it was difficult to realize the legacy that Mirror’s Edge was made ​​in the Swedish study, also in the field of animation . One of the most striking features of Battlefield 3 is that we are no longer just an arm holding a weapon. Now appear more body parts in the game (legs and arms) and not only when we direct the camera at them, but also when the blast of an explosion throws us back, sprint or crawl across the floor. What I want to study, according to Patrick Bach told us, is that “the player feel part of the game, enjoying the feeling is really representing a character.” And for that reason, we have used the ANT technology (widely used by EA Sports FIFA franchise) to bring more realism to the movements and reactions of the body of our soldiers.
Going to the rooftops of buildings, or contemplating the view from the top of a bridge in another demo sequences, you can also check the second of the Frostbite engine characteristics 2. The extremely high draw distance and length / width of the streets in cities, with many soldiers (at a rate unknown in the genre) going from one side to another, could redefine our perception of what is now a “shooter” in firsthand. So far, the “shooters” only the most successful player had managed to deal with enemies coming from the front. But what if they came from various positions as the classic Battlefield multiplayer?
In any case, it is equally important to note that although many details yet, it seems that the multiplayer will feature 64 players simultaneously on PC (on consoles will be 24 ), larger maps (not both consoles), dedicated servers and the important data that we have four classes, which include some surprises, such as better customization system.
Will have to wait to confirm the veracity of some of this information, although for the moment, Patrick Bach shows completely confident: “We have the same team who worked on the previous Battlefield, so that’s a sign quality. And thanks to new technology applied, we will have more opportunities to create a more elaborate multiplayer. ”
And, to some extent comes self-confidence, who dares to comment that “competition is going to be hard to match and exceed our multiplayer.” But it may take reason and not only with regard to that paragraph, because if all we saw yesterday in London is not a mirage of what has aired Battlefield 3 , could find ourselves in the new generation of shooters “First Person. We have no doubt that he will deserve-much-is worth following the steps in this game until it hits the market …

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