PC Game Preview : Max Payne 3 (Action - Shooter PC Game)
Cynical, violent and nothing to lose. New clues about Max Payne, a man without a future.
Max Payne The words mean a lot to the genre of action, but Rockstar’s hand can be revived after eight years of absence. We tell all the new information on the new adventure of tormented cop.
It seems incredible, but for almost two years of our latest development on Max Payne 3 . What has happened since then? A level now virtually nothing, the only news on its production dunks in the unknown time of its release. Regarding its development, however, since Rockstar has been working very much in line with what is the study of the Houser brothers: Reliability and hard work with the silence rule.
Cynical, violent and nothing to lose. New clues about Max Payne, a man without a future.
Max Payne The words mean a lot to the genre of action, but Rockstar’s hand can be revived after eight years of absence. We tell all the new information on the new adventure of tormented cop.
It seems incredible, but for almost two years of our latest development on Max Payne 3 . What has happened since then? A level now virtually nothing, the only news on its production dunks in the unknown time of its release. Regarding its development, however, since Rockstar has been working very much in line with what is the study of the Houser brothers: Reliability and hard work with the silence rule.
Today we bring our readers the first information made public Rockstar from far and August 2009. New data on the fight, the argument and the main aspects that make the game, to be sure, a worthy continuation of the legacy that Remedy made the creators of Grand Theft Auto with the first two installments.
MAX PAYN3
Already proposed some of the argument in the first contact we make at the time, so that this and other aspects will be reading the amateur can review at any time by following this link. What I want to make is that Rockstar has announced its intention to focus the entire narrative in personal relationships between Payne and the secondary , something very classic saga.
Already proposed some of the argument in the first contact we make at the time, so that this and other aspects will be reading the amateur can review at any time by following this link. What I want to make is that Rockstar has announced its intention to focus the entire narrative in personal relationships between Payne and the secondary , something very classic saga.
Why are we driven from New York and appear in Brazil is something that is still kept secret. What it has made public is that we will have a standard action game in the sense that there will be a title where you walk from point A to B killing all the enemies without complication, despite its obvious linearity . Everything works in the context of the story: “We are investing much time in all these mechanics work,” said the British magazine EDGE Rob Nelson, artistic director of the game in a recent interview. “It’s a linear game so it must be dense, and everything must be prefect.”
This density and the closed pattern as playable, very far from the Sandbox usually Rockstar titles, will benefit a narrative very complete. “We’re always playing for time in the history of Max Payne 3. We will go forward and backward, and is something that is unlike anything you’ve done before in previous games,” said Nelson.
In line with the innovations shown by the genre in recent times, the video game debut in a cover system that seems indebted to what has been achieved in titles like Gears of War and Uncharted. With the left trigger pad we barricaded behind some makeshift trench, and the right just enough body lean out to aim and shoot enemies.
The first two Max Payne and amazed by his physical , but the third installment of the spectacular increase the margin of these thanks to the new use of the Euphoria engine that has been so formidable results in GTA IV, Dead Red Redemption. “With each game we do, we intend to maximize Natural Motion Euphoria in new directions. Red Dead Redemption was a good performance from GTA and Max Payne will be the same for Red Dead, “said Nelson about the use of sophisticated engine. This is projected on a formidable attention to the reactions of artificial intelligence, and also ensure that the force of the bullets on the bodies and objects is always correct and that the realism of the bodies, weights and other elements is always appropriate.
With regard specifically to sequences Bullet-Time , one of the most characteristic elements of the franchise, the one that has been shown to the press so far is one that shows very clearly the kinematic force those responsible to look at the title. “Everything is connected with the idea of making the most cinematic gaming experience possible. Create interactive sequences around the bullet-time technique seems a great way to approach used in previous games. Everything looks amazing.” However, we should clarify that this does not mean that the mechanics have finished last, which means bringing down enemies fill the classic Charger slow that we administer to our liking.
Rockstar is working on developing this ambitious game with four studies : Vancouver main, albeit with the help of different effects from studies of New England, Toronto and London. “We have lots of talented people across all studies,” said Nelson. One is devoted exclusively to the multiplayer of the program, which will debut in the series and still has not been mentioned even one item on its operation.
Max Payne 3 , as already proposed at the time, it is very difficult to meet the initial plans of Rockstar and offered for sale during the current year 2011. Is when it goes on sale will take advantage of the months you have until its arrival in stores to keep flailing about his promising proposal.
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