Kamis, 28 April 2011

Moto GP 10/11 Video Game Review


With the release of the new Moto GP, I was in for a great weekend of playing one of my favourite racing games of all time. I remember playing Moto GP 4 on my PS2 years ago and was completely impressed; I have never played a game that has been so well done in terms of riding physics.
The newest version of Moto GP promised even better handling and physics...
The graphics have been done very well; all the bikes and riders, as well as the tracks, are all authentic and look pretty good. While on the bike and doing high speed the riders view is slightly blurred... this is because the bike will obviously vibrate at high speed, which is difficult to get used to but is also great realism. The riding views are pretty much the same as the previous titles in the franchise, but there is a new feature to the visor view.
When turning corners the view will tilt with the bike, making it feel as if the player is on the bike. Crashes can happen at any time and look quite real when you flip topside over the bike. Most of the time you won't crash at high speeds too often but at lower speeds the bike feels heavy and hard to manoeuvre; too much acceleration could just spin your bike out or flip you backwards from a wheelie.
The game sound effects and sound track are on par to previous titles of the Moto GP franchise. The sport's evolution has transformed the way we ride and upgrade the bike, which means exhaust upgrades as well. This means the bikes don't sound as mean or have that raw power and metal sound. In a way that is also good. The menu music and background music during the game isn't that great, though.
The controls are basic and easy. The braking and steering are not as sensitive as they could have been. I found myself under braking and drifting off the track way to many times for my liking but this needs getting used to and after a while (a long while) the player will be able to stay smoothly on the track. While on full simulation the gamer can take the bike on the grass at full speed without dropping it, which makes this simulation game feel very arcade. Even without the full traction controls and bike assist it still feels as the game won't let you have access to the full awesomeness of the bike's power. At lower speeds the bike is slightly harder to handle with the slow steering, and the bike also feels heavy when flipping over from one chicane to the other.
There are a few modes for the player to play through, including the world championship, where the gamer can ride as his or her favourite rider from the Moto GP stable and race through all 18 circuits during the season. There are also single races, time trials, challenge modes and a career mode where the player can create his or her own rider, select their team and riding franchise, bike size and sponsors. During the season you can upgrade your bike, including tyres, gearbox and suspension or even change your sponsorship completely and ride on a new bike. With the multiplayer you can ride as a team and earn more team points at the end of each race, or play slit screen against each other. You will also be able to play on-line with up to 20 players in each race. With all these modes to play through this title definitely has replay value.
During my time with this title I did not see any glitches or any frame drops, the game is very smooth. The only issue I did see was that the braking and steering were a bit sluggish but I was told by a good friend that I'm way to aggressive when it comes to braking. If you also have this issue make sure to use the braking assist on the front and rear brakes, or you will be doing stoppies and dropping the bike from the back end. I still think the steering was way too slow, but then again the bike does reach speeds of 300km/h and breaking and steering at those speeds will be difficult.
Verdict:
Moto GP is a great title but you will need to put in a little extra time to perfect the new handling and game physics.
Developer: Capcom
Publisher: Capcom
Distributor: Nu Metro
Platform:
Xbox 360
PS3
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