Selasa, 26 April 2011

Brink 2011 PC Game



PC Game Reviews: Brink 2011

Rebellious, furious and multiplayer. We tested the intense shooter from Splash Damage and Bethesda.
Under a new concept of First Person Shooter, the creators of Enemy Territory supported expanding the genre of RPG elements, dynamic targets, an intelligent system of acrobatic moves and an excellent multiplayer. Welcome to The Ark, a utopian future failure.
Since Brink was announced in 2009 has been attracting the attention of the public in successive presentations in society, fulfilling their promises to publish chained videos and information that we would ensure that it was something more than just a FPS. Brink has a lot of shooter , but is well stocked with an element RPG which gives it a particular attraction. If this is added a component multiplayer pronounced (both cooperative and competitive) have a different game, especially with a very strong personality. A title given to her finishing touch with a very particular artistic section.
Its creators, Splash Damage along with the direct collaboration of Bethesda Softworks , have put all their knowledge in the genre to create a creature that combines the DNA of works such as Team Fortress 2, Mirror’s Edge and Quake Wars: Enemy Territory. Bethesda has once again invited to enjoy the experience of Brink just three months after its launch, in this case with some items in both cooperative and competitive through different levels full of missions and strategic situations, which give freshness and heading much complicity.
The life model of failure
For those not familiar with the storyline of the game, commenting that there are no good or bad, but two competing interests. The security forces and the Resistance living in a civil war to occupy one of the last bastions of humanity, The Ark , a sort of floating city and only place to land on a planet punished by rising sea levels caused by melting.
In Brink can choose to represent one of the two factions in a totally free, enjoying each of the two separate campaigns with major distinctions between them. The choice of one faction or another will determine the course of history, the type of missions we are, the relevant difference of weapons available, and the look and abilities of characters.
As usual in the creations bear the stamp of Bethesda, the home will have a powerful editor to create a character to your liking, editing her face completely, your body, clothing, hair, tattoos and even his voice. But besides that, we can choose our primary and secondary weapon, and even the look of them.
After this point, we have an enormous freedom to create teams of players fighting supporting 8 vs. 8 in co-op or 16 player competitive, with the support of the bots to end profiling equipment.
Dynamic game
One could test levels put us in the harbor, a place filled with rusty and unserviceable parts are able to make contact again with the SMART system (fluid motion for random fields), which will allow us, at the touch of a button, perform acrobatic movements on stage, including climbing, sort and jump up the structures of environments to move with greater agility. And is that Brink can reach virtually anywhere on the level at rare moments, something that also helps map limits not very large and clarity that gives us the conference objectives .
Lost in the levels of the game is almost impossible despite their different ways, because it always shows us the current target with a cursor, and the distance to which we are the place to which we must go. The missions vary from one faction to another, and also are changing as the game progresses. Thus, the objectives can lead us down a single door that gives access to another area of the stage, to steal confidential information and transferred to a safe place, repair bridges, defend from enemy attack for a while, or even escort a character to a certain point, all while adapting to the player of the game, thanks to the use of skills and classes.
Classes and Skills
In Brink will 4 classes clearly marked: soldier, engineer, operator and paramedical staff, each with their particular skills. Thus, the soldier destroys targets, carrying heavy equipment and can handle a number of weapons located on stage. The engineer establishes and defends tactics areas, repair and improvement goals when the team’s weapons. The operator hack the enemy defenses, get intelligence and infiltrates the enemy. And finally the paramedics can heal the characters killed.
Everything must be done in teams, properly distributed and training classes as the target groups. Thus, it is desirable that several players are responsible to hack terminals protect data while other while doing their job. Moreover, although less attractive, the use of paramedics is critical to avoid wasting time if a user loses his life.
Performing all these functions by class gives us a number of experience points that will grow the character, skills, and in turn unlock new features automatically, getting each other instantly and between levels. The player is limited to use only one class is not the right decision, and Brink is that no two soldiers and two workers alike, as the experiences gained will enable us to grow each class according to the user. In any case not all users of the item may be soldiers or paramedics, for example, but the title alone allows for the level has a certain number of classes per team game.
During the course of the game can change classes in the so called Command Post , where you can get ammunition, apply to other colleagues, and even switch weapons. Moreover, if we eliminate “fairly easy with just 3-4 shots, and recommenced in that position after a short timeout, but there’s always the hope that a paramedic to help us, or have a hand kit to continue in the same place we removed.
At the end of the level will check the credit that we managed, exchange them for class skills , unlock new weapons or equipment. Each weapon and accessory effect on its parameters, both in speed of loading as magazine capacity, power and precision shooting.
The beauty of contrast
Brink combines visual appearance of areas such as dirty yard, with clean futuristic as the security zone. These scenes are full of alternative paths, areas to interact, and of varying heights to get into the art of parkour through the SMART system. In any case we have observed that environments are not fully destructible, and that the maps may be somewhat shorter extension when there are many characters involved simultaneously, but thanks to good differentiation between them is virtually impossible to be confused with the participants in the race.
But what stands out clearly in its title is artistic side with this personality that emerge each of the characters are unique, not seeing no equal in the whole game and features were very pronounced, almost comic, but with enormous detail and avant garde in their bodies. Not only highlight these models, but also animations, pretty realistic, especially when performing the movements using the environment. The engine id Tech 4 has been enhanced by offering a world where there are not only shooting and explosions, but also a dynamic story and on several fronts that provide a more vivid on stage, in general dynamic, and will offer new ways forward while players are interacting with the area.
Brink is positioned as a FPS with excellent innovative ideas brought to fruition, with a focused gameplay multiplayer altogether and a good gender balance. Its visual appearance is notable for the extravagant artistic commitment of its creators, in some scenarios full of detail and alternatives, as in physically distinct characters as playable.
Much remains to be seen Brink , both in regard to new venues, such as more complete and varied objectives, and above all see how far we can grow with the characters. The idea seems to have jelled, and we can only wait until the final version, which incidentally come with voices and texts in Castilian, “to see if these feelings are kept in what has been called” a new concept of shooter .

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